Playing A RPG, resident evil (pt 3) using
Human Artificial Intelligence
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This video shows a robot playing a role playing game
called Resident evil 2. There are no sound in the
video because I wanted to show the viewers what the
robot is thinking while playing the game. The
flashing text and freeze frames are the internal
thoughts of the robot and not instruction text for
the viewers. These internal thoughts describe the
details of how the robot produce intelligence.
My robot doesn't use: planning programs/heuristic
searches (used by MIT and Stanford University),
Bayesian's probability theories for decision making,
Bayesian's equation for induction and deduction,
semantic networks for natural language understanding,
predicate calculus, common sense systems, first-order
logic, rule-based systems, decision trees, genetic
programming, or MACHINE LEARNING.
If you ask a 10 year old child to play a RPG, like
zelda, metroid or resident evil, they will not be
able to pass the game. Only a human teenager or
adult can play the game and expect to pass the entire
game. This is why i'm making videos on role playing
games, like zelda, metroid, and resident evil, to
show people that my robot has human level artificial
Those patents and copyrights filed a long time ago
was designed to explain how the technology works.
How do you build a robot that can generate these
types of intelligent thoughts? What are the parts
and how do they function?
I personal think that if a robot can play a hard RPG
like resident evil, then it can play any videogame.
In fact, the robot can do any human task, regardless
of how complex it may be.