FAQSearchEmail

humanlevelartificialintelligence.com   

  
 resident evil 6

Home | Videos | Contact Us   

 
Home
HLAI
UAI
Videos
Books
Patents
Notes
Donation

     
 

             

Observing Resident Evil 6 using Human Level Artificial Intelligence

 

     

Note:  To make this website free to the public please click on an ad to support my sponsors or you can make a tax-deductable donation using Paypal (click on the donation icon on the left).

         

This video shows a robot observing a movie using common sense. The flashing text and freeze frames are the internal thoughts of the robot and not instruction text for the viewers. These internal thoughts describe the details of how the robot produce intelligence.

My robot doesn't use: planning programs/heuristic searches (used by MIT and Stanford University), Bayesian's probability theories for decision making, Bayesian's equation for induction and deduction, semantic networks for natural language understanding, predicate calculus, common sense systems, first-order logic, rule-based systems, genetic programming, or MACHINE LEARNING.

When the robot watches a movie, a lot of knowledge is generated on characters and scenes. These knowledge include: identifying characters, recalling facts about a character or groups of characters, generating common sense knowledge, producing logical facts, determining what body movements or facial features imply, identifying inner thoughts of characters, predicting the future of what might happen in the movie, keeping track of the plot, generalizing plots and complex scenes, and so on.

These extra knowledge generated on the movie gives the robot addition data about the movie. He is able to better understand what is really going on and to see the hidden plots behind the movie. Also, background information about each character is vital to understanding the plot.

This video shows how the robot tracks characters and places in the movie. In movies, every frame shows a different angle of a place or thing. The robot is able to take bits and pieces of visual images and to understand the 3-d existence of characters and places. For example, in the movie, a girl is being chased by 2 soldiers. In one scene she is trapped in a corner and two soldiers are pointing their guns at her. Despite the different camera angles, the robot is able to track every character and the environment in his mind. In other words, he is able to take different camera angle images and generate a 3-d representation of the scene in his mind. Every character is tracked in 3-d and the environment is tracked in 3-d. If the camera is showing the girl's face, the robot is still able to track where the 2 soldiers are in relation to the girl's location.

This form of intelligence works for comic books too, whereby each comicbook panel shows still images of characters and places from different angles. The robot uses intelligence to understand where characters are located in relation to the environment. He uses clues from captions and images to determine who is talking to who and where are each character located at all times.

 

 

Home | HLAI | UAI | Books | Patents | Notes | Donation

Copyright 2006 (All rights reserved)