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 god of war

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Playing God of War Ascension using Human Level Artificial Intelligence

 

     

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This video shows a robot playing god of war. There are no sound in the video because i wanted to show the viewers what the robot is think while he is playing the game.

The point of this video is to show that the robot is able to observe a 3-d environment and create a 3-d map of places he has traveled. This 3-d map is important because it provides vital information in order for the character in the game to navigate.

The robot is able to look at different viewpoints from the game and to form a whole map in his mind. However, this mental map can only cover a small area. If the game environment is complex the robot will be confused and unable to form a mental map of the environment.

In the game of zelda, i show people that the robot is able to form 2-d maps of the environment. In this video, I'm showing the viewer the robot is also able to form 3-d maps of the environment. The robot uses these mental 3-d maps to make navigation decisions. He can draw diagrams in these maps to mark where he's currently located, what areas he traveled, where are untraveled areas, and plot routes to destination locations. These maps can range from general to detailed. For example, the robot can travel for 4 minutes and a general mental map is formed in his mind or he can travel for 20 seconds and a detailed mental map is formed in his mind that outlines every object in the environment.

These mental maps are formed in the robot's pathways based on patterns. My robot doesn't use any laser or 3-d software or navigation systems to travel in the game. All information is learned from teachers in school.

 

 

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