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 2-d arial game

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Navigating in a 2-d arial game using Human Level Artificial Intelligence

 

     

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This video shows a robot playing a 2-d arial game. This video is silent because I wanted to show viewers what the robot is thinking when he is playing the game.

In previous videos I showed people how the robot can navigate a plane in a 2-d side-scrolling environment. In this video, I'm trying to show people how the robot can navigate a soldier on the ground in a vertical-scrolling environment.

Navigating a soldier on the ground is kind of like playing chase master. The objective is to avoid contact with your enemies and the robot has to make decisions so that the soldier isn't killed. If the soldier touches an enemy or is shot by a bullet, the soldier dies. This isn't something the robot wants. Throughout the game, the robot makes decisions on where to go in order to navigate safely around enemies or obstacles. I occasionally freeze the frames and explain to viewers what the robot is thinking at that time.

Commando is a game played on a 2-d environment. Later on I will make videos on how the robot navigates in a 3-d environment. For example, human beings navigate in a 3-d environment. Games like Call of Duty also navigates in a 3-d environment. Although the principals of 2-d and 3-d navigation are the same, 3-d adds another dimension to the problem. Remembering maze-like environments in 2-d and 3-d environments are completely different.

 

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