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 lethal enforcer

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Playing lethal enforcer using Universal Artificial Intelligence

 

     

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A robot with universal artificial intelligence is a robot that can do any human task. It can drive a car, fly a plane, play any videogame, play any sports game, etc.

This video demonstrates how a robot cop thinks while playing a first-person shooting game. There are no sound in this video because I wanted the viewers to focus on the robot's thoughts while playing the game.

The moment the robot decides to play lethal enforcer, the robot's brain extracts intelligent pathways as well as knowledge from memory to populate the 4 containers: the task container, rules container, planning container and identity container. There are other minor containers too, but the primary 4 containers are important. Instructions like, what task to do and what rules to follow and what strategies to use are stored in the containers. As the robot plays the game, information in these containers are changed based on the current environment.

What I wanted to show was that the robot's brain can form a computer program that does things over and over again. For example, there are a few rules this robot is actually following during the game: 1. shoot criminals. 2. reload weapons. 3. shoot criminals based on threat priority. 4. manage multiple tasks. These rules are followed over and over and over again throughout the game. Knowledge of shooting games generated these rules to play the game. Also common sense knowledge generated these rules to play the game.

This computer program in the robot's conscious is adaptable as well. The robot has the ability to change the functions in the computer program. For example, if a military officer gave an order to not shoot criminals, but instead, shoot hostages, the robot's brain will change the computer program to include the new rules. Although this is a hypothetical case, it shows the robot can change the computer program in its mind, based on the current environment.

The robot is constantly making decisions during the game (every 2 seconds). Within those 2 seconds, the robot is identifying objects, performing logic, analyzing the situation, and deciding on what actions to take. And every decision the robot make is based on the current situation and actions previously made are changed, deleted, or stays the same. I try to show what the robot is thinking while making decisions. In the video I constantly interrupt the gameplay to show viewers how the robot makes decisions and what actions the robot will take.

 

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