Playing lethal enforcer using Universal Artificial Intelligence
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A robot with universal
artificial intelligence is a robot that can do any
human task. It can drive a car, fly a plane, play any
videogame, play any sports game, etc.
This video
demonstrates how a robot cop thinks while playing a
first-person shooting game. There are no sound in
this video because I wanted the viewers to focus on
the robot's thoughts while playing the game.
The moment the robot
decides to play lethal enforcer, the robot's brain
extracts intelligent pathways as well as knowledge
from memory to populate the 4 containers: the task
container, rules container, planning container and
identity container. There are other minor containers
too, but the primary 4 containers are important.
Instructions like, what task to do and what rules to
follow and what strategies to use are stored in the
containers. As the robot plays the game, information
in these containers are changed based on the current
environment.
What I wanted to show
was that the robot's brain can form a computer
program that does things over and over again. For
example, there are a few rules this robot is actually
following during the game: 1. shoot criminals. 2.
reload weapons. 3. shoot criminals based on threat
priority. 4. manage multiple tasks. These rules are
followed over and over and over again throughout the
game. Knowledge of shooting games generated these
rules to play the game. Also common sense knowledge
generated these rules to play the game.
This computer program
in the robot's conscious is adaptable as well. The
robot has the ability to change the functions in the
computer program. For example, if a military officer
gave an order to not shoot criminals, but instead,
shoot hostages, the robot's brain will change the
computer program to include the new rules. Although
this is a hypothetical case, it shows the robot can
change the computer program in its mind, based on the
current environment.
The robot is
constantly making decisions during the game (every 2
seconds). Within those 2 seconds, the robot is
identifying objects, performing logic, analyzing the
situation, and deciding on what actions to take. And
every decision the robot make is based on the current
situation and actions previously made are changed,
deleted, or stays the same. I try to show what the
robot is thinking while making decisions. In the
video I constantly interrupt the gameplay to show
viewers how the robot makes decisions and what
actions the robot will take.