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 mario vs donkey

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Playing mario vs donkey kong using Universal Artificial Intelligence

 

     

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This video shows a robot solving a puzzle game. There are no sound in this video because I wanted the viewers to focus on the robot's thoughts while solving a problem.

When the robot does a task, such as play a videogame, there will be recursive tasks the robot has to do. In this example, the robot is trying to find a way to reach mario junior. There are several problems the robot is confronted with to reach mario jr. He uses logic and common sense in order to solve these problem. Each problem the robot wants to solve is considered a sub-task of the overall task. Within each sub-task are even more tasks.

To make things even more complex, the robot has no knowledge about the objective of the level or the rules of the level. He has to use common sense knowledge in order to discover the strategies to pass the level. In the video, I show that the robot is using some ideas that leads to dead ends. After numerous trial and error, the robot finds the linear steps to navigate to mario jr.

If you analyze this video further, the robot is using a much more sophisticated way of solving problems than recursive tasks. Tasks are interconnected with each other, previous tasks done are revisited, some deep recursive tasks are forgotten, some tasks are bypass because of better methods found, etc. The robot's conscious creates an optimal computer program to manage tasks. This computer program manipulates task in the task container using different data structures (not just recursive tasks). The more the robot plays a level the faster the level can be solved.

 

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