Playing Space harrier using Universal Artificial Intelligence
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Universal Artificial
Intelligence is one software program that can do any
human work. It can drive a car, fly a plane, play any
videogame, play any sports game, clean a house, work
in a team to build a bridge, work in a team to write
complex software programs, or cook in a restaurant.
The artificial
intelligence in the UAI is universal and can be
applied to any human occupation. With this technology
you can build autonomous: restaurants, factories, car
factories, super markets, hospitals, malls, military,
police stations, fire stations, government agencies,
etc, etc. Fully automated means no human beings are
working inside the factory. For example, GM has over
20,000 human workers in their car factories. UAI
applied to a car factory means there are no human
workers working inside GM.
I believe all major
software companies are pursuing this technology and
the United States is headed towards a 50 percent
unemployment rate. In fact, these software companies
have been pursuing this UAI for 7 years now!!!!
This video
demonstrates how a robot thinks while playing space
harrier. There are no sound in this video because I
wanted the viewers to focus on the robot's thoughts
while playing the game.
It is very important
for the player (the robot) to predict the future for
objects in order to decide what types of actions to
take in the game. Sometimes the player has to predict
future possibilities for multiple events and to take
action based on multiple future events. For example,
the robot might have three events happening at the
same time: 1. enemy is attacking. 2. projectiles are
coming at you. 3. avoid environment objects. In the
game, you can either navigate or shoot or do both.
The robot must predict the future for all 3 events
and to decide what actions to take that will benefit
the player in the future. Obviously dying in the game
is a bad thing, so it will make decisions that will
max. points and to min. losing in the game.
The robot is
constantly analyzing enemies, generating logic,
creating strategies, learning through trial and
error, managing multiple tasks, resolving conflicts
in decision making, and predicting the future.