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Playing T2 using Universal Artificial Intelligence

 

     

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Universal Artificial Intelligence is one software program that can do any human task. It can drive a car, fly a plane, play any videogame, play any sports game, etc. My UAI doesn't use: machine learning, semantic networks, decision trees, relational graphs, bayesians network, backward and forward logic, genetic programming, language parsers, grammar rules, rule-based systems, common sense systems, etc, etc. All information is learned from teachers in school and machine learning is not used.

This video demonstrates how a robot soldier thinks while playing a first-person shooting game. There are no sound in this video because I wanted the viewers to focus on the robot's thoughts while playing the game.

What I wanted to show was that the robot's brain can form a computer program that does things over and over again. For example, there are a few rules this robot is actually following during the game: 1. shoot machines. 2. reload weapons. 3. shoot machines based on threat priority. 4. manage multiple tasks. These rules are followed over and over and over again throughout the game. Knowledge of shooting games generated these rules to play the game. Also common sense knowledge generated these rules to play the game.

This computer program in the robot's conscious is adaptable as well. The robot has the ability to change the functions in the computer program. For example, if a military officer gave an order to not shoot machines, but instead, shoot humans, the robot's brain will change the computer program to include the new rules. Although this is a hypothetical case, it shows the robot can change the computer program in its mind, based on the current environment.

The robot is constantly making decisions during the game (every 2 seconds). Within those 2 seconds, the robot is identifying objects, performing logic, analyzing the situation, and deciding on what actions to take. And every decision the robot make is based on the current situation and actions previously made are changed, deleted, or remain the same. I try to show what the robot is thinking while making decisions. In the video, I repeatedly interrupt the gameplay to show viewers how the robot makes decisions and what actions the robot will take.

Also, the robot's conscious creates strategies that it can use to defeat enemies in the game. The robot's conscious keeps track of which strategies work and which didn't work. It's brain will organize and select optimal strategies to play the game. Prior knowledge or creative thinking generate these strategies.

 

 

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