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Books by Mitchell Kwok

 

human level artificial intelligence

 

 

       Human Level Artificial Intelligence book1      

                        

 

In the Artificial Intelligence subject matter there are literally thousands and thousands of fields.  Some of these fields are:  Neural Networks, NLP, Bayesian's probability theories, predicate calculus, language parsers, grammar rules, rule-based systems, forward and backward logic, recursive strip programs, recursive planning programs (for 2 player games),  machine learning, semantic networks, genetic programming, and so forth.  This book is concerned about self-learning machines and human-robot interactions.  Based on Mitchell's 6 year design of a learning computer program, he discusses the components that make up the human level artificial intelligence program.  Instead of using complex matrixes or lengthy discrete mathematical algorithms, the author explains the computer program in a basic but comprehensive way.  The book also outlines some creative approaches to instill intelligence into robots.  Most of the material is written in terms of theoretical analysis and has not been scientifically proven through discrete math or computer science.  learn more

universal artificial intelligence 2

 

 

       Universal Artificial Intelligence book2                            

 

 

The Universal Artificial Intelligence program is an AI software that can play a videogame in the most optimal way possible.  The UAI program serves as the foundation for all learning machines and has a bootstrapping process to keep old information and use the old information to learn new information.  This AI program can play all games for any videogame console including X-box 360, Playstation 2, Gameboy advance, P2P and other console based systems. 

Although there are many integrated components that make up the UAI program, the complexity of the technology is explained to the readers in a basic way without the traditional jargon of computer science.  Most of the chapters will concentrate on three parts of the program which are:  storing information, retrieving information and modifying information.  The function of the UAI program is to predict the future and pursue pathways that lead to pleasure and stay away from pathways that lead to pain.  In terms of the videogame, the AI will play the game by accomplishing the objective of the game with the highest score possible.

The readers should be aware that the computer program has not been proven through math or science and that the author created this technology based on scientific analysis.  learn more

universal artificial intelligence

 

 

       Universal Artificial Intelligence book3                              

 

 

The second half of the computer codes to the Universal Artificial Intelligence program is covered in this book. Subject matters such as the follow pathway, the retraining of templates, and the different search methods are discussed.  In the previous two books a summary of the UAI is covered but there are missing components.  This book covers the detailed version of the UAI and all the complicated modules that make up the software.  The author tries to explain the program to the readers in a simple and straight-forward way without the complicated jargons of computer science. 

The book also has a section on discarded chapters the author plans to throw away.  Because they contain important ideas and suggestions the author wanted to share them with readers.  The subject matters within these discarded chapters range from topics covered in both the Human Level Artificial Intelligence program and the Universal Artificial Intelligence program.  learn more

human artificial intelligence  

 

         Human artificial intelligence book4

 

 

"Machines that are thousands of times smarter than human beings"

The summary of the book will not be presented here because it will provide sensitive information about what and how the technology works.  For more information about this book and the 5th book click here

About the author: 

Mitchell Kwok graduated from the University of Hawaii with a computer science degree and a minor in art.  He spent 6 years researching and developing a different form of learning machine.  He has also written and published four books on the technology.

http://www.humanai.com

The website above contains some pseudo codes and program demonstrations on the technology.  Both the human level artificial intelligence program and universal artificial intelligence program are discussed on the site. 

  

 

 

 

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