Playing God of War Ascension using Human
Level
Artificial Intelligence
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This video shows a
robot playing god of war. There are no sound in the
video because i wanted to show the viewers what the
robot is think while he is playing the game.
The point of this
video is to show that the robot is able to observe a
3-d environment and create a 3-d map of places he has
traveled. This 3-d map is important because it
provides vital information in order for the character
in the game to navigate.
The robot is able to
look at different viewpoints from the game and to
form a whole map in his mind. However, this mental
map can only cover a small area. If the game
environment is complex the robot will be confused and
unable to form a mental map of the environment.
In the game of zelda,
i show people that the robot is able to form 2-d maps
of the environment. In this video, I'm showing the
viewer the robot is also able to form 3-d maps of the
environment. The robot uses these mental 3-d maps to
make navigation decisions. He can draw diagrams in
these maps to mark where he's currently located, what
areas he traveled, where are untraveled areas, and
plot routes to destination locations. These maps can
range from general to detailed. For example, the
robot can travel for 4 minutes and a general mental
map is formed in his mind or he can travel for 20
seconds and a detailed mental map is formed in his
mind that outlines every object in the environment.
These mental maps are
formed in the robot's pathways based on patterns. My
robot doesn't use any laser or 3-d software or
navigation systems to travel in the game. All
information is learned from teachers in school.