Navigating in a 2-d arial game using Human
Level Artificial Intelligence
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This video shows a robot
playing a 2-d arial game. This video is silent
because I wanted to show viewers what the robot is
thinking when he is playing the game.
In previous videos I
showed people how the robot can navigate a plane in a
2-d side-scrolling environment. In this video, I'm
trying to show people how the robot can navigate a
soldier on the ground in a vertical-scrolling
environment.
Navigating a soldier
on the ground is kind of like playing chase master.
The objective is to avoid contact with your enemies
and the robot has to make decisions so that the
soldier isn't killed. If the soldier touches an enemy
or is shot by a bullet, the soldier dies. This isn't
something the robot wants. Throughout the game, the
robot makes decisions on where to go in order to
navigate safely around enemies or obstacles. I
occasionally freeze the frames and explain to viewers
what the robot is thinking at that time.
Commando is a game
played on a 2-d environment. Later on I will make
videos on how the robot navigates in a 3-d
environment. For example, human beings navigate in a
3-d environment. Games like Call of Duty also
navigates in a 3-d environment. Although the
principals of 2-d and 3-d navigation are the same,
3-d adds another dimension to the problem.
Remembering maze-like environments in 2-d and 3-d
environments are completely different.